Dealmakers vs Dealbreakers vs Nice to haves: Not everything matters equally.
/By Duncan Anderson. To see all blogs click here.
Reading time: 5 mins
Summary: A rule of thumb I have for products to hopefully be successful - 2+ Dealmakers and no Dealbreakers.
Details of Dealmakers
L2: Dealmaker
L1: Nice to have
L0: Indifference
-L1: Dislike
-L2: Dealbreaker
Utilitarianism vs Deontology
IMO not everything can be netted off (utilitarianism). EG it doesn’t matter how many dealmakers a product has, if it has one dealbreaker people will not use it (deontology).
Also, normally having 10x ‘L1: Nice to haves’ isn’t as important as having 1x ‘L2: Dealmaker’.
Utilitarianism
2x ‘L1: Nice to haves’ will offset 2x ‘-L1: Dislike’
A product with 2x ‘L2: Dealmakers’ and 1x ‘-L2: Dealbreaker’ still has net 1x ‘L2: Dealmaker’ and is good to go.
Comment:
I think you can net off ‘L1: Nice to haves’ and ‘-L1: Dislikes’.
But normally 1+ ‘-L2: Dealbreaker’ and a product is dead.
*Aside: often enough, a net of 5x+ similar ‘-L1: Dislikes’ can turn into a ‘-L2: Dealbreaker’. For example 5x small UX issues can lead someone to overall find a product too hard to use and UX is a ‘-L2: Dealbreaker’.
Deontology
1x ‘L2: Dealmaker’ will not offset 1x ‘-L2: Dealbreaker’.
In fact 10x ‘L2: Dealmakers’ will not offset 1x ‘-L2: Dealbreaker’. All it takes is 1x ‘-L2: Dealbreaker’ and it’s game over for your product.
But 2x ‘L2: Dealmakers’ normally mean people ignore some things they ‘-L1: Dislike’.
I’ve found that people see and talk about the ‘-L2: Dealbreakers’ the most and first. Then if there are no ‘-L2: Dealbreakers’ people talk about ‘L2: Dealmakers’. Only after this do people normally talk about things they like / dislike.
Put in lean methodology: Minimum Viable Product (MVP) = 1. No Dealbreakers + 2. 2x+ Dealmakers + 3. Likely lots of areas of ‘-L1: Dislike’, ‘L0: Indifference’ & ‘L1: Nice to haves’
Over time you want to get rid of as many areas of ‘-L1: Dislike’ and level up areas of ‘L1: Nice to have’ into ‘L2: Dealmakers’, but to me it’s unlikely and even counterproductive to try have all areas of the product be ‘L2: Dealmakers’ at launch.
Some relevant blogs:
The Minimum Viable Product needs to be able to succeed. I don’t think there is any point launching a product where you cannot see solid traction for a segment of the market.
There is always a most important thing, and if you don’t know what the important thing is you won’t be important for very long!
I normally try to figure out what the most important thing is and then make it a dealmaker. I’m not trying to find dealmakers, I’m finding Jobs To Be Done and then trying to build a dealmaker solution for the Job To Be Done.
Places to look up build dealmakers
Normally I look for where the most time is spent on a problem
Or where people care the most.
Then do the work to earn secrets.
One MECE for possible dealmaker areas
New feature / functionality.
Big increase in the quality of an existing feature.
Ease of user experience.
Time savings. Something that is higher quality but takes longer to do often does not get done!
Ceilingless vs Having a ceiling
Some places have a ceiling where you can’t improve something anymore. Most places do not, eg how good a maths textbook can be.
Dealmaker doesn’t mean something can’t be improved further, it just means the step change is enough over the existing outcome to ‘change the game’. IMO the first iPhone was a game changer. IMO the iPhone 14 isn't a game changer over the iPhone 13.
Feature vs UX
UX = User experience
I think it’s possible for both a feature and the UX of a feature to be dealmaker and / or dealbreaker.
But sometimes if a feature is good enough (eg a L2: Dealmaker) people will overcome average (L0: Indifference) UX to get to the feature.
Please note I'm not saying you don't want great UX.
In other words ‘L2: Dealmakers’ can solve average UX. You can go from struggling to activate people to having strong retention.
Conversely, often people don’t do what is best for them, but whatever is the path of least resistance. Let's say a task takes 2 hours to do. If you can get the same task done in 1.5 hours at a similar quality then people will likely do it. A dealmaker can be time saving!
Man struggles uphill, water flows downhill. IMO saving times is a product where ‘water (man) is flowing downhill’.
Deal or No Deal: Rejection vs Minimal traction vs Strong traction (Product Market Fit)
When calibrating which product changes to do, look at the changes through Dealmaker ⇔ Dealbreaker taxonomy
When building a product I’m usually trying to optimise for validated units of learning. This often means that a product has been used by customers and you have observed the customers using the product.
Each time you observe you normally get multiple ideas of what to do. Which ones do you prioritise? This is normally how I approach things:
#1 is removing dealbreakers
#2 is adding dealmakers
I normally leave everything else (eg adding a ‘nice to have’ or ‘removing a dislike’) and then build the next version of the product taking into account “#1 is removing dealbreakers” & “#2 is adding dealmakers” and then go and do another round of user testing.
Don’t do no brainers, remove deal breakers or add dealmakers.
If you only take away one thing
I think the concept of dealmakers and dealbreakers can be a dealmaker!
Or… dealbreaker = dealmaker ;)